Android TV and Apps

Did you hear about the new Android TV? These televisions have caught the fancy of people and offers a new way to watch television. Be it playing games or browsing the net, an Android TV offers a lot.

However, Android apps haven’t been that easy to make. So, if you are looking forward for developers to make apps for Android TV as well, you need to consider certain aspects first.

Here is a look at the difficulties developers face when designing an Android TV box app.

Developers work hard, putting in lot of thoughts, time and energy into making a great product. However, many developers fail to take a few key steps that can help them create that magical app. It has to be remembered that almost everyone has a smartphone today. While there are millions of apps for the Android smart phones, apps which are specifically designed for playing with Android TVs are still not that high in number. Developers need to meet different challenges to design newer and better apps. Creating the right product and managing to get loyal customers requires a good strategy.

All about apps

The app icon and the user interface should be clean and be easy to use. Users begin to form opinions about the app once they download it. Developers should read the reports from users to find out the requirements.

Determination of the demographics

Developers get vast information about app users and usage from users. If you are thinking to create a new app, you need to think like a marketer and critically analyze the market to determine your target demographic. For instance, if your app is targeted at low-income people within a particular age group, why would you concentrate on building apps for iOS?

Of course, if you do that, you will spend more money and energy building apps for the wrong audience. Android TV apps in particular, need to be more appealing.

Investing on metrics that can be quantified

Most developers don’t understand how to make proper use of app usage data. As a developer, you ought to read usage of app data by users on a daily basis. Developers should also use reports which show how effective their ads are and how much they can possibly monetize it.

Network for discoverability

Networking with other app developers is a great way by which you can take your apps to even greater heights. Utilize social networks and also guest blog about your app in other app developers’ blogs. You can also simply attend seminars or webinars where app development is the topic. Building relationships in the right circles can offer results that you never anticipated.

Conclusion

Developers require extra effort and research to come out with something innovative. If they are developing an app for an Android TV, they need to first know the audience well to understand the needs and preferences. There are several ways of doing this. As a developer, the end product should actually be user friendly for the users.

The History Of Flight Simulator Games

Flight simulators are virtual tools that are designed to teach the user how to fly an aircraft without the risk. When you are learning how to fly professionally or for fun, you cannot buckle yourself into a 747 and expect to catch on in a matter of minutes. Flying an aircraft is not like riding a bike; one small mistake can have serious consequences. This is why flight simulator games were created to help teach training pilots how to fly. Learn about the history of flight simulation and see just how much it has advanced over the years.

The first known arcade game to use flight simulation was Jet Rocket. This simulator was released by Sega in 1970 and was designed as a form of entertainment and not training. The game featured a cockpit complete with all of the controls and a basic and stationary landscaping scene on the screen. Players could shoot missiles and explode targets before their eyes.

The advancement of these types of games brought the release of Jet Rocket making way for a whole genre of combat simulator games. The next popular game to hit the arcades was Interceptor made by Taito in 1975. This first-person shooter took flight simulation to a new level and used a joystick so the player could aim at enemy aircraft and disintegrate them in mid-air.

It was not until the 1980s that flight simulator games were made for personal computers. They have remained very popular on personal computers to this day. The first PC game to hit the market was subLOGIC. The subLOGIC game, created by Bruce Artwick, has basic graphics, real world scenery, and a mock control panel. The creator made several different versions of subLOGIC for Mac computers and later for IBM compatible computers. The IBM compatible versions were licensed under Microsoft as Flight Simulator 1.00. The company later released 2.0 and 3.0 versions with more aircraft options and better graphics.

After PC games, came more advanced games for playing consoles in the home. Sega released a flight simulator game in 1987 that was titled After Burner. This combat game used a joystick and was widely popular on the Genesis and later the PlayStation. Super Nintendo also released a game called Pilotwings. This game helped the player earn their pilot license by completing flight lessons that were built into the game.

These types of games may have started out slow but they have graduated into a huge market. They are designed to entertain you and teach you what it feels like to control an actual aircraft. New simulator games have advanced so much that you will really feel like you are controlling a plane. If you choose the right game, you can use controls that are found in actual cockpits and select the weather and time of day you want to fly. You can even fly over your house and see it with satellite technology. The world of flight games will continue to grow.

Trends Of Mobile Gaming

Anyone can play mobile games; it’s not an issue of age, gender, or geography (however, kids surely dominate in this area). Mobile games can be played anywhere, on tablets and smartphones; and the former are especially great for such pastime. Games top other mobile app categories in the stores, and receive new opportunities with every fresh platform version and sophisticated hardware. Sales of mobile devices go up, and the game industry is blooming, profitable and changing. Trends of mobile gaming come and go; and some hold position, because they simply work. And which mobile gaming trends and rules do we currently have at disposal?

Popular games can appear out of the blue. A catchy game with all the necessary ingredients can always become an instant hit; surely, with well-planned and well-implemented promotion behind its back. It can be simple, which is perfect for brief time-wasting. It can be innovative, which is perfect for experienced gamers; because nobody needs simple clones of popular games. But an idea can be taken to shape it into something unique; and it’s often better not to overcomplicate things – find a balance instead.

Freemium or one-time paid? There are various ways of gathering revenues; for each game you can choose a perfect one. In general, freemium model is more profitable potentially. You allow users to enjoy the experience of an ad-free game, then offer them in-app purchases to improve it (buying virtual goods and features). That’s really great for multiplayer games; this way has been feeding desktop online games for a long time. The second way often works as try-and-buy: users can try a free version of the game (usually ad-supported), then can purchase the ad-free and full-featured one. Works for ad-haters, of which there are many. Both of these models work, think which one’s better for the specificity of your game.

Tablet wins. Tablets are great not only at browsing through the Internet and some cloud-stored databases that you use in work. Tablets are great at gaming. You usually play smartphone games when you need to kill some short amount of time. But a richer experience can be provided by tablets, which allow to dive deeper into the environment. For numerous gamers that is a must. That’s why tablet users are more engaged, download more and pay more. You can’t carry game consoles everywhere. Perhaps you don’t carry a laptop everywhere either. Tablet is a perfect combination of mobility, screen size, work and entertainment. What’s more, tablets currently outship PCs, game consoles, and even laptops – they peak at popularity. What else is required to call it a winner?

Online + Multiplayer = Win. Obvious, isn’t it? The boom of multiplayer desktop games went mobile. Gamers gather together and compete with each other online; and that is sure to last. There is also such thing as cloud gaming, which is easily accessible for gamers, and cheaper as well. They can also gather gamers from different mobile platforms.

Augmented reality has so many areas of application – perhaps any industry can find a use of this technology, from health care to education; and mobile gaming is just one of them. Augmented reality perfectly suits here and offers a worthwhile playing experience to gamers. Anything that’s surrounding can become a part of the game environment; this can be successfully applied to numerous game concepts.

These tips might prove helpful to those who think over launching a mobile game project. You should also remember that people learn about new games mostly through recommendations of friends and acquaintances, who can easily advise something according to the person’s interest. Other spread ways include top lists in application stores and specialized websites. Take note of this before you plan promotion. May success be with you!